1.8.0.13 Update

Attention Soldiers,We updated the game on all platforms.Visit our Dev Hub to read about Known Issues. You can help us improve the game further by posting feedback on the Feedback Tracker.1.8.0.13 ChangelogAssetsChanged: Damage to helicopter rotors greatly reducedFixed: Far hide outline artifacts when using MSAAFixed: Possible character ragdoll deformationFixed: “Toggle spawning with saved loadout” option was available on deployable FIA tent (FIA can’t save loadouts)Fixed: Triggered weapon equip followed by Emote command would levitate equipped weapon above emoting characterStability and PerformanceFixed: Crash when using vanilla scripted commands on modded server via RCONAdded: Client logs server ID and name on successful join requestAdded: Better server logging for when players become commanderFixed: IOP.Reset was not covered by the lock and could cause MT issuesFixed: Crash when an equipment item used an empty modelFixed: Potential VME from server in SCR_CampaignBuildingTransformingEditorComponentFixed: Rare VMEs from division by zero due to errors with map scaleFixed: Rare null pointer exception with the building editorFixed: Using HitZone::SetHealthScaled during damage handling can cause wrong damage stateFixed: Minor VME when checking amount of tasksFixed: VMEs in task system related to tasks spawned by the game.GeneralAdded: Analytics settings in the Gameplay settings menuChanged: Improved ping calculationFixed: Radio would not work sometimesFixed: HQC – Saving loadout Supply Cost is not limited by non-MSAR itemsFixed: Using loiter animations would sometimes breakFixed: Vehicle wouldn’t roll down the hill when parking brake was released while vehicle physics were pausedModdingFixed: thermalProfileDefault.conf log spamChanged: Enabled SCR_AnalyticsApplication world system and enabled related scriptsChanged: Player requesting creation of a new group will be joined to already existing group if it matches the attributes of the requested one, or can be reconfigured to be like that (name, description, privacy)Changed: Player won’t be able to create a new group if his existing group matches the requested one, while only having him in itChanged: Players can no longer request creation of a private group if the request is not set to automatically join the created groupChanged: Players can no longer request creation of groups which would not be deleted when the last player leaves themChanged: Privacy state will be only possible to set if the group allows for its privacy state to be changedChanged: Privacy state will be only replicated if the current state on the server differs from the requested oneFixed: Persistence script rules were not invokedFixed: Prevention of TDR crashes when generating Shore map


Source: Official developer dispatch via Steam. Read original transmission.

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